There are links here to some of the demos, notes and references. I set myself the objective of learning best practice in game design using HTML5. To best discover all of the foibles and dark corners of this new technology I set myself the constraint of using NO libraries. I wanted to build a game that would work across many dom, and exhibit some sophistication. banned blowjob
It took me a let to realise that it was my display method, Canvas, that game the rip performance. Moving to displaying with DOM gave me a workable response on most devices.
Dick and Dom's Hoopla!
A first quick attempt at gameplay interaction was to build a simple ball physics engine. This gives many options in game design and allows for good utilisation of the major strength of mobile devices: Getting this to work across multiple devices scarf bondage operating systems gave me confidence that I could achieve a and of performance. With the help of my daughters, I set about designing and building a platform game.
The requirement was for platforms and surfaces that could run at any angle, as well as spritesheet animations, triggered interactions, collectables and parallax scrolling. Dick course control method was key too. In many cases the answer will not be HTML5.